Cocos Creator
- Open Project > Build and select Web Mobile or Web Desktop.
- Build into a fresh output folder. Do not upload native mini-game packages.
- ZIP the web output contents, including index.html and every asset folder.
game.zip index.html assets/ scripts/
Deploy
Create a project, choose your framework, then deploy the ZIP. Once validation completes, open the production URL.
Runtime limits
80 MB maximum compressed and extracted size; up to 4,000 entries. Builds run in an isolated sandbox. Browser persistence, service workers and SharedArrayBuffer are unavailable. External assets need anonymous CORS access. Builds using absolute /assets paths must be rebuilt with relative paths.
Verified configurations: Godot 4.7.1 single-thread, Unity 2019.2 and Unity 6.1, Cocos Creator 2.0 and 3.8.2. Other engine versions need their own runtime check.
Deploy a Game